Fig. 2From: Numerical shape-from-shading revisitedResults on Blobby dataset [15]. From left to right, surface normal and angular error maps are shown for (a) ORIGINAL, (b) INSIDE, (c) BOX, (d) OPEN, (e) PIECEWISE, and (f) ITERATIVE methods. GT indicates the ground truth normal maps, and the values represent corresponding MAEsBack to article page